005 : Disoriented


Dive into a sonic exploration of an ocean not only with soothing sounds, but also the space of noise pollution. Interact with the cube, which acts as a compass in the sea of chaos, offering a sonic experience, to get rid of disturbing sounds in the ocean.

CONCEPT

An immersive installation that shows the consequences of oceanic activities for marine organisms. A navigational cube is held by users to locate themselves in the space. Each direction of the cube is mapped to an ambisonic audio setup along with OSC protocols and the users have to locate and effectively get rid of the disturbing noises of oil drillings, mineral minings and ships. This dynamic interaction reflects the disorientation of sea creatures, who primarily rely on echolocation for movement. While ocean sounds are often romanticised, our installation confronts the harsh reality of noise pollution.



Collaboration: Tara Jenkins, Aisha Monsar, Laberi Mehmeti




PROCESS

Sound waves underwater are created by vibrations. Human ears evolved to pick up these sound vibration present in the air but these vibrations bypass our eardrums underwater. As a result, it becomes quite difficult to understand the scale of impact the heavy machinery used in oceanscapes.

We recorded field audio and extracted some audio from databases to create a soundscape that can be scalable for human ears.



BUILDING THE SETUP

The landscape is built with an ambisonic audio setup with audioreacive lights. Audio is compiled and mapped in Ableton Live after taking data from ZIGSIM and GyrOSC. Some values were also mapped to a MIDI Controller.


Setting up 4-channel system

Audioreactive lights

Building the cube


INSTALLATION


Backstage setup

Installation


Tech Specs:


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